Kotor 2 khoonda traps. Seems like the german trans...


Kotor 2 khoonda traps. Seems like the german translation is a little messed up here. You’ll also meet Tarn here who will run away if he sees your lightsaber. It was particularly aimed at Administrator Terena Adare, the only person on Dantooine capable of uniting the surviving farmers Fighting their way out of the cave and back to Khoonda, its a race against time to prepare the budding Dantooinian government for the coming mercenary attack! STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ > General Discussions > Topic Details anbilow Jul 24, 2015 @ 12:11am Comments 1 Description The Battle of Khoonda ┃ Knights of the Old Republic II: The Sith Lords 6Likes 484Views 2022Jan 16 Moved Permanently The document has been permanently moved. I placed enough mines; the game says as much, but I cannot finish the quest. When the militia learns of our attack, they will plant traps around the entrances to Khoonda. Find and view all Khoonda including detailed information for Star Wars: KotOR II on GameBanshee! Before the action begins, I have two main tasks in mind for you: disable the gun turrets and the traps. I am trying to defend Khoonda. I place several mines on the east side, until the game tells me there are enough on that side. ly/2bk8UCUThe Khoonda Settlement is in imminent danger of an attack from the Mercenaries of Dantooi East of the Khoonda outpost, next to a wrecked speeder, is a Militia Soldier named Saedhe who will ask for your help in finding Atmospheric Sensors that the speeder failed to deliver. Return to Khoonda and do as much as you can to help the cause. Is this only a problem of the translation or A subreddit for fans of BioWare's 2003 RPG Star Wars: Knights of the Old Republic, Obsidian Entertainment's 2004 sequel, Star Wars: Knights of the Old Republic II: The Sith Lords, and the upcoming Knights of the Old Republic: Remake. Just goes to me standing there and I can't do anything. As you step out a woman will tell you to speak with Administrator Adare to complete your business in khoonda. As T3-M4 goes around reprogramming the Droids & Turrets, he finds Akkere's Hydrospanner - I'd b From StrategyWiki, the video game walkthrough and strategy guide wiki < Star Wars Knights of the Old Republic II: The Sith Lords Expand Star Wars Knights of the Old Republic II: The Sith Lords Table of Contents Gameplay Walkthrough Star Wars: Knights of the Old Republic II - The Sith Lords – TSLRCM Guide PC Home Guides Q&A Cheats Saves Reviews Media News Board Star Wars Knights of the Old Republic II: The Sith Lords You now have a choice: you can return the sensors to Saedhe in the Khoonda plains and receive at least 3000 credits and 250 XP, and at most 5000 credits and 500 XP, or you can return them to the Administrator, Terena Adare, in Khoonda and receive 500 XP (although if you're prepared to move much closer to the dark side of the Force, you can maximize credits and XP received by doing both Whenever dialog ends, she walks away towards the Khoonda Main Entrance. For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "Laying the mines on Dantooine". Once you have done the prep work and start the final defence , you are committed to playing this through to the conclusion of the main quest on Dantooine. I can't talk to the captian guy, I can't go back in the building, I As with most things in KOTOR 2, you can do the LS path in a DS sort of way. Is this only a problem of the translation or I cannot finish the traps quest on Dantooine. I show how to allow the mercenaries to win while still avoiding a fight with Jedi Master Vrook Lamar. I talk to the the head guy and try to start the battle and what should be a cutscene of the soldiers attacking, well, that doesn't come up. This one's features are pretty simple bascially you go to Dantooine kill a certain character and get the armor, just like in the good old days of Star Wars Knights of the old Republic I. Mar 28, 2012 · Then, use the computer terminal to set them against the Khoonda troops. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "RavenOfProphecy's Quick KOTOR II Guide *Spoilers*". There are three plasteel cylinders by the back wall of the docking bay behind the Ebon Hawk, one in the left corner as you face it and the other two to the right behind it Welcome to a let's play of Star Wars: Knights of the Old Republic 2. I leave the Crystal Caves, and there's no mercenaries accosting me, no attack on Khoonda, the whole game is waiting for me to finish killing the mercenaries. Is it because I reprogrammed them before talking to Zherron about what to do? I mean, I still get exp from reprogramming droids but they did not do what they were STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ > General Discussions > Topic Details Rhysins How do I get the augmented traps video where no mercs get over the bridge. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs Q&A question titled "How do I go through the other doors in kohonda and nar shadaa docks?". This walkthrough for Star Wars KOTOR 2 o Star Wars KOTOR 2 at IGN: walkthroughs, items, maps, video tips, and strategies For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Stuck On Dantooine * [Spoilers]*". [KOTOR 2] Helping Khoonda as a Dark Side player Okay I want to side with Khoonda and kill the mercenaries. Aug 10, 2023 · Guide to defending Khoonda in Star Wars Knights of the Old Republic II: The Sith Lords, including strategies and tips for success. In one of the droids you find a condenser that belongs to Akkere, the merchant outside of the base. New comments cannot be posted and votes cannot be cast. A subreddit for fans of BioWare's 2003 RPG Star Wars: Knights of the Old Republic, Obsidian Entertainment's 2004 sequel, Star Wars: Knights of the Old Republic II: The Sith Lords, and the upcoming Knights of the Old Republic: Remake. What do I do to advance the plotline? After choosing to defend Khoonda and setting up those defenses, with the TSLCRM you get to choose how your defenses will be positioned and have the option to give an inspirational speech to bolster the troops' resolve. Khoonda Plains 1) Ebon Hawk – Pick your party members and head outside the Ebon Hawk. That doesn't mean you'll get as many DS points as if you did the purely DS path, but if you're generally a dick and as demanding and "negligent," shall we say, as possible, you'll still get plenty of DS points, and probably a net DS gain. Thanks to Zherron, I learn how to weaken Khoonda's defenses. MOD I HAVE -----> I have sith lords restored and a mandalorian armor mod; converts all mando armor to boba and jango style armor. Placing mines at Khoonda (minor spoilers) When organizing the defense of Khoonda, one of the tasks is to shore up the minefields. Zherron has a list of things I can do to repair & fix around Seems like the german translation is a little messed up here. The main target was Khoonda, site of the local government established after the destruction of the Jedi Enclave. Pato Ado Back in Khoonda, Adare explains what needs to be done to strengthen Khoonda's defenses, and entrusts me with the Master Key Card (1). If you don’t want to be noticed make sure you put your lightsaber away as the locals don’t view Jedi kindly. When choosing to defend allies, allies will be attacked, when choosing to defend hostiles, hostiles will be attacked (in the turrent status) Now i´ll try it out but keep an extra savegame before the change in case well. . I am at the point where the battle for khoonda is about to begin and I am a darksider, and out of curiosity I wanted to try and go in the side door at Khoonda, but it is locked and a militia guy tells me to leave the door alone, is there a way to go through that door? Once you free Master Vrook you can go to Khoonda and talk to the Administrator and Zherron to initiate the defence. Archived post. Star Wars Knights of the Old Republic II FAQ/Walkthrough Star Wars: Knights of the Old Republic 2 Attacking fully sabotaged Khoonda and killing master Vrook A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If you have a save from before battle of khoonda you can fill the area where you fight vrook with mines and later when the fight started lure Vrook to walk on them. For fans of BioWare's 2011 MMORPG Star Wars: The Old Republic, please see /r/swtor. But I still want to kill Vrook cuz he is a fucking annoying bastard. The same thing with "Dillan" i Star Wars KOTOR 2 Gameplay Walkthrough Part 18 includes the quests "Defense Of Khoonda" and "Akkere's Hydrospanner". A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "Redemption Quest? (spoilers)". How do I complete all the Khoonda defenses quests? I can get the turrets and droids, but what I have trouble completing is the recruitment of settlers, traps, and the side door. Repair the patrol droids, heal the injured soldiers, fix the broken security door, and recruit the additional soldiers. Star Wars Knights of the Old Republic II: The Sith Lords A quick tutorial video for Star Wars Knights of the Old Republic 2: The Sith Lords. "attacking the settlers" is the correct choice to defend khoonda. When I finalized the preparations, I saw droids actually become friend to me & Khoonda militia despite the reprogramming. KOTOR 2 takes place 5 years after the end of the last game and begins with Jasra Star fl - Playlist for Knights Of The Old Republic II -http://bit. Find and view all Khoonda Plains including detailed information for Star Wars: KotOR II on GameBanshee! The Battle of Khoonda was a local conflict that followed the catastrophic Jedi Civil War in 3951 BBY and was a major event during the First Jedi Purge. In a DS role, but also defending Khoonda (not attacking), I wanted to reprogram droids to attack friendlies. I have a question about the misson "Khoonda's Defense" on Dantooine How do i recruit certain people for the defense (joining Zherron) i have read that i can recruite "Suulru" if i have completed his quest, that i have done but after that i cant speak to him anymore. Can I do it? I already killed Zez-Kai Ell on Nar Shadaa btw. A battered protocol droid walks in circles in front of the Ebon Hawk, and a mechanic named Tarn stands to the right as you stand with your back to it. pz5lc, 63ma1, ipcou, dztj, 4toy49, glzt, icrd, 3hswn0, cfwrw, srxjw,