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Save our ship 2 combat extended. Archived post. Xml pat...
Save our ship 2 combat extended. Archived post. Xml patch is under way, found a issue that all CE projectiles bypasses SOS2 shield, would need a C# fix. This information is false. If the mod (s) you are interested in isn't on this list, first confirm that the mod requires one, and then check to see whether the original mod (s) contains its own compatibility patches or if there is a standalone patch mod available. Build a liveable spaceship and continue your colonists' stories in orbit – engaging in ship-to-ship combat with pirates, searching derelicts for treasure, and perhaps even discovering a phenomenal cosmic secret or two! - Fixed many shuttle issues in ship battles - Ship parts costs NERFED - Large animals are allowed to placed in large variant of crittersleep casket - Observing settlements and quest maps with scanner or science console is now allowed - Ship takeoff made cheaper - Ship takeoff will be much faster if grav engine is installed on the spaceship - Fixed local flight target command for shuttle - Ship . 4 go here. [Patch Request]: Save Our Ship 2 - Extensions #290 Closed CerberusHellHound opened on Sep 27, 2020 Save Our Ship 2 is an unofficial expansion for RimWorld. Why SOS2 ship weapons dont use any ammo? Edit: It gives CE error if you try to look their caliber In the about section it lists Combat Extended as one of the incompatible mods. So I was wondering if the mods were compatible and I’m missing something on screen or if there’s a patch I can download. For instance I am not sure if CE can properly handle holographic colonists. Most info on this wiki is outdated and needs to be updated. Ship cannons work. Both work with CE perfectly. For up to date info on SOS2 for RW 1. Specify what content in particular you believe requires a patch to be compatibly with Combat Extended. I’m currently into a game and I noticed it that SOS2 cannons don’t have a ammo or ammo damage in combat extended. Of course, Combat Extended's compatibility list presents Save Our Ship 2 as compatible. I have tested space combat and boarding. Sep 25, 2025 · As of creating this guns galore (getting patched) and Save our ship 2 (CE patching) are incompatible with CE 1. I am really not sure what this means any help from the more mod savy players of rim world and users of Reddit would be greatly appreciated. Are SoS2 and CE compatible in terms of the Ship to Ship combat that i see advertised on the workshop page? Downloaded it earlier but not played it yet and wanted to know beforehand, and also where they should be in relation to each other and other mods like Android Tiers and Vanilla Expanded in relation to each other? Thanks Archived post. Ev But for the NPC ships this means that they lose all counterboarding turrets, making it way easier to board them from the start of engagement. Save our Ship and Combat Extended Compatability Patch - Argoroth/SOSCEPatch Save our Ship 2 wiki and Combat Extended compatibility list says they are compatible with each other. 4, I've spent much of the time since Biotech came out coming to grips and thoroughly enjoying Combat Extended. Combat Extended comes with built-in support for a number of popular third-party mods, with patches written by various contributors. 2 however, so in current versions some things might be fixed, and other might be broken. RimWorld> Workshop > Collections > Grey Ghost's Workshop Description Discussions 0 Comments 0 Not enough ratings save our ship/combat extended Award Favorite Share Since one of my favorite mods - Save Our Ship 2 - still hasn't been fully updated for 1. Oct 24, 2024 · Save Our Ship's compatibility list says it's not their responsibility and to use at your own discretion. 6 for the meantime Any news on this ? Core Enhanced Vanilla Security Roo Satyr RunAndGun Save Our Ship 2 Vanilla Factions Expanded – Empire Vanilla Vehicles Expanded Vanilla Weapons Expanded – Grenades VacSlipsuit Volt Weaponry Balance Added a minimum duration of 240 ticks to hunkering and a slight delay between changing postures to prevent pawns matrix-dodging when under fire. I am running a modded game and combat extended save our ship 2 compatibility patch is saying that it is missing a dependent mod but the listed mod name for what it is missing is just 1802846111. Since CE and SoS2 are incompatible, I've never much given CE any thought. All of the above is 1. 60rr1q, jctwb, s5l1xg, lalc, 1bewj, w5upw, xhkru, v4b043, 12wuoh, jvxox,